Potential Pokémon With This Move: Slow (keyword being SLOW) Ice-types Z-Move Effect: Restores negative stat changes to 0. Idk just thought it was a fun idea.Įffect: Raises the user's Sp. Justification: A decent coverage option for some specific mons. Potential Pokémon With This Move: Ideally this has a broad range of options, but not many things actually learn it. (Similar to, but modified formula from Gyro Ball - I'll have to find this before submissions end) Some fire mons would get this too but would still run Flare Blitz.Įffect: Base power increases depending on how much lower the user's Defense is than the target. Most of these Pokemon would still suck against fat waters but the added coverage would be amazing for the potential offensive sets of the steels that would get this, as well as possibly some other miscellaneous Pokemon where it'd fit. Justification: Meant to give a good "STAB option" to the offensive steels that would likely appreciate it. Potential Pokémon With This Move: Scizor, Bisharp, Infernape, Gallade etc. No secondary effect if the user is not part Steel-type. Also Jolteon.Įffect: If the user is part Steel-type, that type gets removed and replaced with a Fire-type. J Rank - Rank for anything that has been recently edited, is likely viable, was unranked before, and may move up if they continue to be good as the meta develops. (shamelessly copied from NatDex's VR until the meta gets more developed, come back at like slate 5) JolteMons will last exactly 10 slates, to keep it from getting as bloated as SylveMons did.
Winners can also be nerfed if they prove to be broken after being added. Vetoed subs must be changed in order to be balanced or else they will be disqualified from voting. As mentioned earlier, subs can be vetoed during the slate. Elements from SylveMons can be resubmitted, but do note that just because it's in SylveMons doesn't mean that it won't be vetoed here. JolteMons does not share continuity with SylveMons, so none of the changes from SylveMons are present. JolteMons follows the same format as SylveMons, but with multiple distinctions that will make it a much more competitive metagame How is JolteMons different from SylveMons? Discussion can take place in this thread or in the JolteMons Discord server (linked below). The council ultimately has the final say on this matter. You can also discuss which Pokémon should and shouldn't receive the newly added moves and abilities. The top voted submissions will win and be added to the metagame, with at least 2 winners in each category.ĭistribution & Discussion Phase (1 day) -ĭuring this phase, you can discuss the new additions to the metagame and what effects they may have. Multiple moves / items / abilities can be subbed in one slot if they are clones of each other and multiple Pokémon can be adjusted in one slot if they are direct counterparts of each other.ĭuring the voting phase, you may vote for up to 6 submissions in each category. You cannot create new moves or abilities for the Pokémon, you must submit those as part of your moves or ability submissions. For Pokémon Adjustments, you can change the Pokémon's typing, abilities, and add or removes moves. There are very few restrictions for what you can do with moves, items, and abilities, but please keep your submissions balanced and codeable because the council reserves the right to veto any submission deemed uncompetitive, broken, or unfeasible.
Pokémon can also be given non-stat adjustments.ĭuring the submission phase, you can submit 4 new or changed moves, 4 items, and 4 abilities as well as 4 non-stat adjustments to Pokémon.
HYPER DRAGON BALL Z COMBO MOD
Welcome to JolteMons! This mod is essentially a "v2" of SylveMons and has the same premise: to add and change moves, items, and abilities to create a more interesting NatDex OU metagame.